OFFICIAL KC TEAM CHALLENGE RULES
Kansas City Team Challenge
Purpose: Bring together teams from each of two designated areas within the Kansas City region to claim bragging rights for a year and to raise money for the Kansas City Disc Golf tree replacement fund.
Event Format: Team Match Play
— Day 1 (Saturday) Best Shot Doubles Match Play
— 9 matches worth one point each.
— These matches are hosted in odd years by Kansas side. They are hosted in even years by Missouri side.
— The captain of the hosting side selects a KCDG affiliate course in their state to hold the round.
— The host captain will have the option to put out first pairing or defer to visiting captain in the Match Creation process (see below).
— Day 2 (Sunday) Alternate Shot Doubles Matchplay (a.m.) and Singles Match Play (p.m.)
— 9 doubles matches worth one point each and 18 singles matches worth one point each.
— These matches are hosted in odd years by Missouri side. They are hosted in even years by Kansas side
— The captain of the hosting side selects one KCDG affiliate course in their state to hold the rounds.
— For the doubles matches, the host captain will have the option to put out first pairing or defer to visiting captain in the Match Creation process (see below). For the singles matches, that option will go to the captain who’s team has the points lead after the first two rounds. If the points score is tied after the first two rounds, the option to begin the singles draft goes to the host captain.
Determining the Champion:
— Each of 34 total matches is worth one point.
— The winner (paring or single) of a match will earn one point for their team.
— The loser of a match will earn zero points.
— A match that is tied (halved) will earn one half (.5) of a point for their team.
— The reigning champion team must earn 16 points, or more, to retain the championship trophy.
— The challenging team must earn 16.5 points, or more, to take the trophy away from the reigning champions.
— Each team must have a minimum of 18 players and a maximum of 24 players
— If a team is unable to field the minimum 18 players, they will proceed with any matches they can’t assign pairings to as follows:
— Alternate Shot doubles matches; failure to field two players in any match will result in a forfeit.
— An alternate shot match will also be forfeit if a player becomes injured and/or otherwise can’t complete their assigned match.
— Best Shot doubles matches; A player may be allowed to play alone in a Best Shot doubles match. But they will play the match as a single, not with “Cali rules.”
— The same is true if a partner cannot continue a match for some reason. Their partner may continue the match as a single.
— Singles matches: Failure to field a player for any singles match will result in a forfeit of that match
— A match will also be forfeit if a singles player cannot, for any reason, finish their match.
— Each team must have at least 2 women on their roster.
— Each team will be formed at the discretion of their captain with the following suggested guidelines.
— 1 captain spot
— No more than 6 spots from one PDGA sanctioned tournament (based on best scores across all divisions of that event).
— At least 9 spots from non-PDGA sanctioned events such as KCDG leagues or specially created qualifying events.
— No more than 6 captain’s picks.
— Player eligibility:
— If you live in the designated area and are a current KCDG club member, you are eligible for the Kansas City Team Championship.
— The one and only hard and fast rule here is that you must reside in the state of the side you’re to play for. The rest of these rules are purely to prevent “ringers” from being brought in from other parts of the state for either team.
— I’ll call the first the Amanda line and its KevMo exception. The line within which you must reside is a circle of 50 mile radius drawn with its center at the confluence of the Kansas and Missouri rivers. It was originally drawn at 50 miles to include Amanda Jackson in the event, who at the time lived in St Joseph, MO. The exception; it is possible someone resides outside that 50 mile radius circle but has been and is a very active volunteer of the KCDG. Kevin Montgomery comes to mind as one who fits this exception.
— The second is KCDG membership. You must be a current member of the KCDG or are heavily involved both historically and currently with the Kansas City area disc golf community.
— Exceptions to the eligibility rules can be decided on by the captains and the event coordinator. Again, the rules here are not meant to exclude valued members of the KC disc golf community, but rather to prevent either side from bringing in ringers from outside of our local community.
— The match creation process for each format will begin approximately 30 minutes prior to the scheduled start time of the round for that format.
— The first captain to select is based on the rules stated in Event Format (see above).
— The match ups for each round will be determined in a “snake draft” style procedure as follows:
— Captain A announces which player(s) from their roster will participate in match #1. Captain B then announces which player(s) will compete against captain A’s selection in match #1
— Captain B announces which player(s) from their roster will participate in match #2. Captain A then announces which player(s) will compete against captain B’s selection in match #2
— This procedure repeats itself with the captains alternating who puts out player(s) first in each match until all the matches for that format round are determined.
— Captains are free to put anyone from their pool of 18-24 players in any matchup, as long as they haven’t already been selected for a previous match in the current draft process.
Order of play:
All matches in each format will begin on a single hole designated by the host Captain and will play in the order created by the draft selection process. With the first player(s) announced in each match teeing off first to start the round. Any player(s) that win a hole will have honors on the tee for the next hole. For singles matches, which we run two matches per card, the player that has the best last score will tee off first, followed immediately by their competitor. Then the players of the other match on the card will tee off.
General Rules of Play:
— The PDGA Official Rules of Disc Golf and Competition Manual shall be followed.
— Practice putting following the conclusion of a hole is allowed as long the player(s) observe the PDGA pace of play and excessive time rules.
— Observe the host park laws for tobacco and alcohol use.
Specific format rules:
— Alternate shot doubles:
— Alternate shot play: Players A and B are partners. They decide among themselves who tees off first on the the first hole. Let’s say they decide on Player A to throw the opening tee shot. So on the first hole, Player A throws the tee shot. They walk to the lie, and Player B throws the second shot. The next lie is played by Player A. Then Player B and so forth until the disc is in the basket. They also alternate tee shots. Since, in our example, Player A threw the drive on the first hole, on the second hole Player B tees off. This is the case, even if player B holed out on the previous hole.
— If the wrong player on a team throws, the other team must call it immediately, like a foot fault. The team receives a warning, and the correct player throws. Subsequent violations incur a one-throw penalty applied to score on the hole being played.
— For any violation that requires a rethrow (stance violation, provisional throw), the same player throws.
— Best Shot doubles:
— A team may take a reasonable amount of time to pick which lie they want before the 30-second play clock starts.
— A lie that is picked up without being marked is gone forever; the team must throw from the other lie. If the second lie is picked up, it must be replaced in accordance with PDGA rules. All lies must be marked according to PDGA rules.
— If the first player throws from the worse lie, the second player must also throw from that lie. The better lie is lost.
— In case of injury or disqualification, one partner may play alone, throwing one shot at each lie (essentially playing as a single).
Basics of Match Play Scorekeeping (directly from https://golf.about.com/od/beginners/a/matchplayscore.htm)
— Simple: Win a hole, that’s one for you; lose a hole, that’s one for your opponent. Ties on individual holes (called halves) essentially don’t count; they aren’t kept track of in the scorekeeping.
— The score of a match play match is rendered relationally. Here’s what we mean: Let’s say you’ve won 5 holes and your opponent has won 4. The score is not shown as 5 to 4; rather, it’s rendered as 1-up for you, or 1-down for your opponent. If you have won 6 holes and your opponent 3, then you are leading 3-up, and your opponent is trailing 3-down.
— Essentially, match play scoring tells golfers and spectators not how many holes each golfer has won, but how many more holes than his opponent the golfer in the lead has won. If the match is tied, it is said to be “all square.”
— Match Play matches do not have to go the full 18 holes. They often do, but just as frequently one player will achieve an insurmountable lead and the match will end early. Say you reach a score of 6-up with 5 holes to play – you’ve clinched the victory, and the match is over.
— What the Final Scores Mean
— Someone unfamiliar with match play scoring might be confused to see a score of “1-up” or “4 and 3” for a match. What does it mean? Here are the different types of scores you might see in match play:
— • 1-up: As a final score, 1-up means that the match went the full 18 holes with the winner finishing with one more hole won than the runner-up. If the match goes 18 holes and you’ve won 6 holes while I’ve won 5 holes (the other holes being halved, or tied), then you’ve beaten me 1-up.
— • 2 and 1: When you see a match play score that is rendered in this way – 2 and 1, 3 and 2, 4 and 3, and so on – it means that the winner clinched the victory before reaching the 18th hole and the match ended early.
— The first number in such a score tells you the number of holes by which the winner is victorious, and the second number tells you the hole on which the match ended. So “2 and 1” means that the winner was 2 holes ahead with 1 hole to play (the match ended after No. 17), “3 and 2” means 3 holes ahead to with 2 holes to play (the match ended after No. 16), and so on.
— • 2-up: OK, so “1-up” means the match went the full 18 holes, and a score such as “2 and 1” means it ended early. So why do we sometimes see scores of “2-up” as a final score? If the leader was two holes up, why didn’t the match end on No. 17?
— A score of “2-up” means that the player in the lead took the match “dormie” on the 17th hole. “Dormie” means that the leader leads by the same number of holes that remain; for example, 2-up with 2 holes to play. If you are two holes up with two holes to play, you cannot lose the match in regulation (some match play tournaments have playoffs to settle ties, the Kansas City team Challenge does not).
— A score of “2-up” means that the match went dormie with one hole to play – the leader was 1-up with one hole to play – and then the leader won the 18th hole.
— • 5 and 3: Here’s the same situation. If Player A was ahead by 5 holes, then why didn’t the match end with 4 holes to play instead of 3? Because the leader took the match dormie with 4 holes to play (4 up with 4 holes to go), then won the next hole for a final score of 5 and 3. Similar scores are 4 and 2 and 3 and 1.